Press kit

Southern Spear, for press and creators

The facts, the descriptions and the approved artwork in one place. Everything here may be used in coverage of Southern Spear, including videos and streams.

Southern Spear is pre‑alpha. There is no playable build, no public download and no release date. Please don’t describe it otherwise.

Fact sheet

Title
Southern Spear
Developer
Southern Spear Project, an independent, community‑developed project
Genre
Tactical multiplayer first‑person shooter
Setting
A fictional world inspired by Australia
Mode
Objective Assault: two teams fight over a chain of objectives that fall in order
Engine
Unreal Engine 5.8, on the Lyra Starter Game
Platform
Windows PC, planned for Steam
Price
Free. No loot boxes, no pay‑to‑win
Status
Pre‑alpha, in active development
Release date
Not announced

Descriptions

One line

An original, Australian‑inspired tactical multiplayer shooter, built in the open.

Short

Southern Spear is a free, Australian‑inspired tactical multiplayer FPS built on Unreal Engine 5.8. Small teams, clear roles, a limited HUD and low time‑to‑kill, with training that must be passed before a specialised role opens up. It is in pre‑alpha and planned for Steam.

Long

Southern Spear is a first‑person tactical shooter in the tradition of classic team‑based military shooters. Its design philosophy is inspired by the classic America’s Army games: deliberate infantry combat, low time‑to‑kill, a deliberately limited HUD, strong communication and role discipline, and mandatory training before a specialised role opens up.

Players fight across outback stations, dry creek lines and red‑earth country as soldiers of the fictional 3rd Battalion, Australian Commonwealth Regiment. Matches are Objective Assault: two teams fight over a chain of objectives that fall in order, round after round. Every weapon and character is mechanically identical on both sides; only how they look changes, and only to the viewer.

The game is free, with no loot boxes and no pay‑to‑win. It is built in the open, and every working session is published in its development log.

Logo and artwork

The artwork below is the approved title‑screen design and concept art, not gameplay. Please caption it as artwork. In‑engine captures, when published, are in the Media section with the date and session they came from. Please don’t crop, recolour or redraw the emblem.

Contact

The quickest way to reach the team is the Discord. Development questions can also go to the website’s GitHub repository.

Discord GitHub

When writing about it

  • It is pre‑alpha: there is nothing to play yet, and no release date.
  • It is fictional. It is not endorsed by, or affiliated with, the Australian Defence Force, the Department of Defence or the Australian Army.
  • It is inspired by the design philosophy of the classic America’s Army games, and is not affiliated with them.
  • It is free, with no loot boxes and no pay‑to‑win.